On Thu, Jan 29, 2015 at 9:19 AM, Monster manuiglesias96@yahoo.es wrote:
@@ -220,7 +220,10 @@ BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p); void *mem;
- if (!(mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
resource->size + align)))
- UINT size = resource->size;
- if (resource->width <= 128 && resource->height <= 128)
- size *= 2;
- if (!(mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size +
align))) return FALSE; p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1;
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