Lionel Ulmer lionel.ulmer@free.fr writes:
In any case, for the moment I rewrote most of the COM part for the Direct3D code using Christian's patch (as it made my life much easier :-) ). Now, if it won't go into the tree, I could add thunking to it (should not be that hard). Just take a decision soon so as to not have a 11 klines patch lying in my tree for too long...
I think I prefer if you write the thunks. Sure it's a bit annoying, but it only has to be done once, they don't really need to be maintained afterwards; and I'm afraid that if we add the "easy" macros they will get used everywhere, not just where it saves 34 thunks, and we will lose performance without good reason.