Very likely but you run into the following:
- Windows programs are written for the x86 processor. Is there an
x86 emulator for the ARM arch?
You could run wince / windows mobile apps which are often ARM native.
If no then are there any plans for multiplatform code in Wine?
NO! Even MacOSX specific code is not allowed
Actually we have quite a bit of that. dlls/winecoreaudio.drv, using a few macos specific opengl extensions in wined3d, etc. The important thing is that it is properly abstracted and not an #ifdef orgy.