Signed-off-by: Rémi Bernon rbernon@codeweavers.com ---
The Xusb interfaces aren't really required as I don't intend to use them in the implementation, but I'll use the IIDs to check how the providers are supposed to be implemented.
include/windows.gaming.input.custom.idl | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl index fe20ce3d0cc..93e5866a324 100644 --- a/include/windows.gaming.input.custom.idl +++ b/include/windows.gaming.input.custom.idl @@ -34,6 +34,7 @@ namespace Windows.Gaming.Input.Custom { typedef enum XusbDeviceSubtype XusbDeviceSubtype; typedef enum XusbDeviceType XusbDeviceType; typedef struct GameControllerVersionInfo GameControllerVersionInfo; + interface IGameControllerInputSink; interface IGameControllerProvider; interface ICustomGameControllerFactory; interface IGameControllerFactoryManagerStatics; @@ -72,6 +73,16 @@ namespace Windows.Gaming.Input.Custom { UINT16 Revision; };
+ [ + contract(Windows.Foundation.UniversalApiContract, 3.0), + uuid(1ff6f922-c640-4c78-a820-9a715c558bcb) + ] + interface IGameControllerInputSink : IInspectable + { + HRESULT OnInputResumed([in] UINT64 timestamp); + HRESULT OnInputSuspended([in] UINT64 timestamp); + } + [ contract(Windows.Foundation.UniversalApiContract, 3.0), uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)