Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index a638ec4eeae..34d76249084 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1507,6 +1507,16 @@ static void wined3d_texture_destroy_object(void *object) heap_free(texture->dirty_regions); }
+ /* Discard the contents of resources with CPU access, to avoid downloading + * them to SYSMEM on unload. */ + if (resource->access & WINED3D_RESOURCE_ACCESS_CPU) + { + for (i = 0; i < sub_count; ++i) + { + wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_DISCARDED); + wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); + } + } resource->resource_ops->resource_unload(resource); }