On 27 July 2010 17:04, Matteo Bruni matteo.mystral@gmail.com wrote:
Will do. Not sure on the effect stuff: on http://msdn.microsoft.com/en-us/library/dd607324%28v=VS.85%29.aspx the D3DCompile input is described as "a pointer to uncompiled shader data; either ASCII HLSL code or a compiled effect", but some tests are required to see what that really means.
Odd, I'd expect compiled effects to also have compiled shaders. If it's just about extracting the shader blobs that's easy though, you don't need a full effect parser for that.