On 22 February 2018 at 19:13, Józef Kucia jkucia@codeweavers.com wrote:
- if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
- {
WARN("Destination is a texture.\n");
goto done;
- }
The WARN is a little inaccurate since e.g. rendertarget textures are fine.