From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d/command.c | 94 +++++++++++++++++++++++++++++----------------------- 1 file changed, 52 insertions(+), 42 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index aa77c6c79f21..39b0d1820bc0 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1165,9 +1165,10 @@ static void d3d12_command_list_invalidate_current_pipeline(struct d3d12_command_ list->current_pipeline = VK_NULL_HANDLE; }
-static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list *list, - const struct vkd3d_vk_device_procs *vk_procs) +static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list *list) { + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + if (list->current_render_pass) VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
@@ -1176,8 +1177,7 @@ static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list
static void d3d12_command_list_invalidate_current_render_pass(struct d3d12_command_list *list) { - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; - d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list); }
static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *list, @@ -1433,8 +1433,7 @@ static void d3d12_command_list_track_resource_usage(struct d3d12_command_list *l { if (resource->flags & VKD3D_RESOURCE_INITIAL_STATE_TRANSITION) { - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; - d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
d3d12_command_list_transition_resource_to_initial_state(list, resource); resource->flags &= ~VKD3D_RESOURCE_INITIAL_STATE_TRANSITION; @@ -1564,7 +1563,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
vk_procs = &list->device->vk_procs;
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
if ((vr = VK_CALL(vkEndCommandBuffer(list->vk_command_buffer))) < 0) { @@ -1651,10 +1650,10 @@ static void d3d12_command_list_get_fb_extent(struct d3d12_command_list *list, } }
-static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_list *list, - const struct vkd3d_vk_device_procs *vk_procs) +static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_list *list) { struct d3d12_device *device = list->device; + const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct VkFramebufferCreateInfo fb_desc; VkFramebuffer vk_framebuffer; size_t start_idx = 0; @@ -1691,10 +1690,10 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l return true; }
-static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list *list, - const struct vkd3d_vk_device_procs *vk_procs) +static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list *list) { struct VkVertexInputBindingDescription bindings[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; struct VkPipelineVertexInputStateCreateInfo input_desc; struct VkPipelineColorBlendStateCreateInfo blend_desc; struct VkGraphicsPipelineCreateInfo pipeline_desc; @@ -1833,7 +1832,7 @@ static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_c const VkDescriptorPoolSize *pool_sizes, unsigned int pool_size_count, VkDescriptorSetLayout vk_set_layout) { - const struct vkd3d_vk_device_procs *vk_procs; + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; VkDevice vk_device = list->device->vk_device; struct VkDescriptorSetAllocateInfo set_desc; struct VkDescriptorPoolCreateInfo pool_desc; @@ -1844,8 +1843,6 @@ static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_c if (!pool_size_count) return VK_NULL_HANDLE;
- vk_procs = &list->device->vk_procs; - pool_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_desc.pNext = NULL; pool_desc.flags = 0; @@ -2245,9 +2242,9 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis d3d12_command_list_update_uav_counter_descriptors(list, bind_point); }
-static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list, - const struct vkd3d_vk_device_procs *vk_procs) +static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list) { + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; struct VkRenderPassBeginInfo begin_desc; VkRenderPass vk_render_pass;
@@ -2257,9 +2254,9 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list return false; }
- if (!d3d12_command_list_update_current_framebuffer(list, vk_procs)) + if (!d3d12_command_list_update_current_framebuffer(list)) return false; - if (!d3d12_command_list_update_current_pipeline(list, vk_procs)) + if (!d3d12_command_list_update_current_pipeline(list)) return false;
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_GRAPHICS); @@ -2300,7 +2297,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCom
vk_procs = &list->device->vk_procs;
- if (!d3d12_command_list_begin_render_pass(list, vk_procs)) + if (!d3d12_command_list_begin_render_pass(list)) { WARN("Failed to begin render pass, ignoring draw call.\n"); return; @@ -2324,7 +2321,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12Grap
vk_procs = &list->device->vk_procs;
- if (!d3d12_command_list_begin_render_pass(list, vk_procs)) + if (!d3d12_command_list_begin_render_pass(list)) { WARN("Failed to begin render pass, ignoring draw call.\n"); return; @@ -2350,7 +2347,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandL
vk_procs = &list->device->vk_procs;
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);
@@ -2379,7 +2376,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics d3d12_command_list_track_resource_usage(list, dst_resource); d3d12_command_list_track_resource_usage(list, src_resource);
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
buffer_copy.srcOffset = src_offset; buffer_copy.dstOffset = dst_offset; @@ -2457,8 +2454,8 @@ static void vk_image_copy_from_d3d12(VkImageCopy *image_copy, static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_list *list, VkDeviceSize size, struct vkd3d_buffer *buffer) { + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; struct d3d12_device *device = list->device; - const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; D3D12_HEAP_PROPERTIES heap_properties; D3D12_RESOURCE_DESC buffer_desc; HRESULT hr; @@ -2601,7 +2598,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic d3d12_command_list_track_resource_usage(list, dst_resource); d3d12_command_list_track_resource_usage(list, src_resource);
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX && dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT) @@ -2716,7 +2713,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsComm d3d12_command_list_track_resource_usage(list, dst_resource); d3d12_command_list_track_resource_usage(list, src_resource);
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
if (d3d12_resource_is_buffer(dst_resource)) { @@ -2892,10 +2889,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12Graphics { struct d3d12_pipeline_state *state = unsafe_impl_from_ID3D12PipelineState(pipeline_state); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state);
+ vk_procs = &list->device->vk_procs; + d3d12_command_list_invalidate_bindings(list, state);
if (d3d12_pipeline_state_is_compute(state)) @@ -2927,7 +2926,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
vk_procs = &list->device->vk_procs;
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
for (i = 0; i < barrier_count; ++i) { @@ -3587,11 +3586,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi }
static void d3d12_command_list_clear(struct d3d12_command_list *list, - const struct vkd3d_vk_device_procs *vk_procs, const struct VkAttachmentDescription *attachment_desc, + const struct VkAttachmentDescription *attachment_desc, const struct VkAttachmentReference *color_reference, const struct VkAttachmentReference *ds_reference, struct vkd3d_view *view, size_t width, size_t height, unsigned int layer_count, const union VkClearValue *clear_value, unsigned int rect_count, const D3D12_RECT *rects) { + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; struct VkSubpassDescription sub_pass_desc; struct VkRenderPassCreateInfo pass_desc; struct VkRenderPassBeginInfo begin_desc; @@ -3602,7 +3602,7 @@ static void d3d12_command_list_clear(struct d3d12_command_list *list, unsigned int i; VkResult vr;
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
if (!rect_count) { @@ -3737,7 +3737,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra ds_reference.attachment = 0; ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- d3d12_command_list_clear(list, &list->device->vk_procs, &attachment_desc, NULL, &ds_reference, + d3d12_command_list_clear(list, &attachment_desc, NULL, &ds_reference, dsv_desc->view, dsv_desc->width, dsv_desc->height, 1, &clear_value, rect_count, rects); }
@@ -3768,7 +3768,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12Gra color_reference.attachment = 0; color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- d3d12_command_list_clear(list, &list->device->vk_procs, &attachment_desc, &color_reference, NULL, + d3d12_command_list_clear(list, &attachment_desc, &color_reference, NULL, rtv_desc->view, rtv_desc->width, rtv_desc->height, rtv_desc->layer_count, &clear_value, rect_count, rects); } @@ -3778,13 +3778,15 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID const UINT values[4], UINT rect_count, const D3D12_RECT *rects) { struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + const struct vkd3d_vk_device_procs *vk_procs; const struct d3d12_desc *cpu_descriptor; struct d3d12_resource *resource_impl;
TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n", iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
+ vk_procs = &list->device->vk_procs; + resource_impl = unsafe_impl_from_ID3D12Resource(resource);
d3d12_command_list_track_resource_usage(list, resource_impl); @@ -3800,7 +3802,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID return; }
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
cpu_descriptor = d3d12_desc_from_cpu_handle(cpu_handle); if (!cpu_descriptor->view_size) @@ -3839,12 +3841,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsComman { struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + const struct vkd3d_vk_device_procs *vk_procs; VkQueryControlFlags flags = 0;
TRACE("iface %p, heap %p, type %#x, index %u.\n", iface, heap, type, index);
- d3d12_command_list_end_current_render_pass(list, vk_procs); + vk_procs = &list->device->vk_procs; + + d3d12_command_list_end_current_render_pass(list);
if (type == D3D12_QUERY_TYPE_OCCLUSION) flags = VK_QUERY_CONTROL_PRECISE_BIT; @@ -3858,11 +3862,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(ID3D12GraphicsCommandL { struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, heap %p, type %#x, index %u.\n", iface, heap, type, index);
- d3d12_command_list_end_current_render_pass(list, vk_procs); + vk_procs = &list->device->vk_procs; + + d3d12_command_list_end_current_render_pass(list);
d3d12_query_heap_mark_result_as_available(query_heap, index);
@@ -3884,8 +3890,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics const struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_resource *buffer = unsafe_impl_from_ID3D12Resource(dst_buffer); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; VkDeviceSize offset, stride = sizeof(uint64_t); + const struct vkd3d_vk_device_procs *vk_procs; unsigned int i, first, count;
TRACE("iface %p, heap %p, type %#x, start_index %u, query_count %u, " @@ -3893,6 +3899,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics iface, heap, type, start_index, query_count, dst_buffer, aligned_dst_buffer_offset);
+ vk_procs = &list->device->vk_procs; + /* Vulkan is less strict than D3D12 here. Vulkan implementations are free * to return any non-zero result for binary occlusion with at least one * sample passing, while D3D12 guarantees that the result is 1 then. @@ -3909,7 +3917,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics return; }
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
if (type == D3D12_QUERY_TYPE_PIPELINE_STATISTICS) stride = sizeof(struct D3D12_QUERY_DATA_PIPELINE_STATISTICS); @@ -3988,8 +3996,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC struct d3d12_command_signature *sig_impl = unsafe_impl_from_ID3D12CommandSignature(command_signature); struct d3d12_resource *arg_impl = unsafe_impl_from_ID3D12Resource(arg_buffer); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); - const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; const D3D12_COMMAND_SIGNATURE_DESC *signature_desc; + const struct vkd3d_vk_device_procs *vk_procs; unsigned int i;
TRACE("iface %p, command_signature %p, max_command_count %u, arg_buffer %p, " @@ -3997,6 +4005,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC iface, command_signature, max_command_count, arg_buffer, arg_buffer_offset, count_buffer, count_buffer_offset);
+ vk_procs = &list->device->vk_procs; + if (count_buffer) { FIXME("Count buffers not implemented.\n"); @@ -4011,7 +4021,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC switch (arg_desc->Type) { case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: - if (!d3d12_command_list_begin_render_pass(list, vk_procs)) + if (!d3d12_command_list_begin_render_pass(list)) { WARN("Failed to begin render pass, ignoring draw.\n"); break; @@ -4032,7 +4042,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC break; }
- d3d12_command_list_end_current_render_pass(list, vk_procs); + d3d12_command_list_end_current_render_pass(list);
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);