Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/wined3d/texture.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f9babc6e28f..f3946fd4b93 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5112,8 +5112,13 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk, resource = &texture_vk->t.resource; format_vk = wined3d_format_vk(resource->format);
- if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain) + if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain || + (texture_vk->t.resource.bind_flags & WINED3D_BIND_UNORDERED_ACCESS)) + { + /* For UAVs, we need this in case a clear necessitates creation of a new view + * with a different format. */ flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; + }
switch (resource->type) {