Please note that D3DFMT_D32 format is supported here on Win7 for d3d9 reference device (please see attached patched on top of this one which checks that).
I am not sure if this is enough reason to keep it though. And I didn't test if the format is available for d3d10/11.
On 5/22/19 10:57, Jactry Zeng wrote:
Signed-off-by: Jactry Zeng jzeng@codeweavers.com
dlls/d3d9/tests/device.c | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index f5c89723cb..73ecae9804 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -11833,6 +11833,16 @@ static void test_check_device_format(void) } }
- hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DFMT_A8R8G8B8, D3DFMT_D32);
- ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL), /* Win10 */
"Got unexpected hr %#x.\n", hr);
- hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DFMT_R5G6B5, D3DFMT_D32);
- ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL), /* Win10 */
"Got unexpected hr %#x.\n", hr);
}IDirect3D9_Release(d3d);