On 7/7/06, Jason Green jave27@gmail.com wrote:
On 7/1/06, Stefan Dösinger stefandoesinger@gmx.at wrote: Half Life 2, on the other hand, won't launch the level after the patch (at least with pixel shaders enabled). I've attached the d3d_caps logs grepped for "CheckDeviceFormat" from before and after for comparison. The game launches, but it gets about half-way through the status bar loading the first level (Point Insertion), and then crashes.
Reporting that we support V8U8 and V16U16 (like the old code did) fixes Half Life 2. Apparently it needs to have at least one bump mapping format available.