Hi again... :/ ^^
So im now moving for the multisampleantialias call... ive found the gl_multisample_arb function to be matching, so far, so good. Now while googling for it i only found code examples which check whether multisampling is supported before it is activated. My question: do i need this? I found no other call in the d3d8lib which asks for its extension the way i found it (http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46). Theres also another problem: the multisampling has to be turned off after its done, turned on again if something is drawn and after this turned off again (at least i understood it that way...). Is it enough to simply turn it on? And if not, how should i do this???
Thx in advance Nikolas