Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- .../windows.gaming.input.forcefeedback.idl | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+)
diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl index 033cf09cc1f..290d1f62971 100644 --- a/include/windows.gaming.input.forcefeedback.idl +++ b/include/windows.gaming.input.forcefeedback.idl @@ -39,10 +39,12 @@ namespace Windows.Gaming.Input.ForceFeedback { interface IConditionForceEffect; interface IConditionForceEffectFactory; interface IConstantForceEffect; + interface IRampForceEffect; runtimeclass ForceFeedbackMotor; runtimeclass PeriodicForceEffect; runtimeclass ConditionForceEffect; runtimeclass ConstantForceEffect; + runtimeclass RampForceEffect;
declare { interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>; @@ -207,6 +209,22 @@ namespace Windows.Gaming.Input.ForceFeedback { [in] Windows.Foundation.TimeSpan release_duration, [in] UINT32 repeat_count); }
+ [ + contract(Windows.Foundation.UniversalApiContract, 3.0), + exclusiveto(Windows.Gaming.Input.ForceFeedback.RampForceEffect), + uuid(f1f81259-1ca6-4080-b56d-b43f3354d052) + ] + interface IRampForceEffect : IInspectable + requires Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect + { + HRESULT SetParameters([in] Windows.Foundation.Numerics.Vector3 start_vector, [in] Windows.Foundation.Numerics.Vector3 end_vector, + [in] Windows.Foundation.TimeSpan duration); + HRESULT SetParametersWithEnvelope([in] Windows.Foundation.Numerics.Vector3 start_vector, [in] Windows.Foundation.Numerics.Vector3 end_vector, + [in] FLOAT attack_gain, [in] FLOAT sustain_gain, [in] FLOAT release_gain, [in] Windows.Foundation.TimeSpan start_delay, + [in] Windows.Foundation.TimeSpan attack_duration, [in] Windows.Foundation.TimeSpan sustain_duration, + [in] Windows.Foundation.TimeSpan release_duration, [in] UINT32 repeat_count); + } + [ contract(Windows.Foundation.UniversalApiContract, 3.0), marshaling_behavior(agile), @@ -252,4 +270,16 @@ namespace Windows.Gaming.Input.ForceFeedback { [default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect; interface Windows.Gaming.Input.ForceFeedback.IConstantForceEffect; } + + [ + activatable(Windows.Foundation.UniversalApiContract, 3.0), + contract(Windows.Foundation.UniversalApiContract, 3.0), + marshaling_behavior(agile), + threading(both) + ] + runtimeclass RampForceEffect + { + [default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect; + interface Windows.Gaming.Input.ForceFeedback.IRampForceEffect; + } }