Ge van Geldorp gvg@reactos.com writes:
switch(var->type->type)
{
case RPC_FC_BYTE:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_BYTE */\n", RPC_FC_BYTE);
break;
case RPC_FC_CHAR:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_CHAR */\n", RPC_FC_CHAR);
break;
case RPC_FC_WCHAR:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_WCHAR */\n", RPC_FC_WCHAR);
break;
case RPC_FC_USHORT:
case RPC_FC_SHORT:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_USHORT */\n", RPC_FC_SHORT);
break;
case RPC_FC_ULONG:
case RPC_FC_LONG:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_LONG */\n", RPC_FC_LONG);
break;
case RPC_FC_HYPER:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_HYPER */\n", RPC_FC_HYPER);
break;
case RPC_FC_IGNORE:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_IGNORE */\n", RPC_FC_IGNORE);
break;
case RPC_FC_SMALL:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_SMALL */\n", RPC_FC_SMALL);
break;
case RPC_FC_FLOAT:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_FLOAT */\n", RPC_FC_FLOAT);
break;
case RPC_FC_DOUBLE:
print_client("0x4e, /* FC_IN_PARAM_BASETYPE */\n");
print_client("0x%02x, /* FC_DOUBLE */\n", RPC_FC_DOUBLE);
break;
You should add some sort of get_fc_name() function instead of duplicating a big switch like that every time you want to print a name.
static void write_function_stubs(type_t *iface) {
- func_t *cur = iface->funcs;
- char *handle_name = get_attrp(iface->attrs, ATTR_IMPLICIT_HANDLE);
- char *implicit_handle = get_attrp(iface->attrs, ATTR_IMPLICIT_HANDLE);
- int explitit_handle = is_attr(iface->attrs, ATTR_IMPLICIT_HANDLE);
- func_t *func = iface->funcs;
- var_t* var;
Your patch would be a lot easier to review if you avoided renaming existing local variables. If you really think the names need to be changed please do it in a separate patch.