Signed-off-by: Chip Davis cdavis@codeweavers.com --- dlls/winemac.drv/cocoa_window.m | 64 --------------------------------- 1 file changed, 64 deletions(-)
diff --git a/dlls/winemac.drv/cocoa_window.m b/dlls/winemac.drv/cocoa_window.m index 75fc26bbcf8..f30ea0284a1 100644 --- a/dlls/winemac.drv/cocoa_window.m +++ b/dlls/winemac.drv/cocoa_window.m @@ -556,70 +556,6 @@ - (void) viewWillDraw [pendingGlContexts removeAllObjects]; }
- - (void) drawRect:(NSRect)rect - { - WineWindow* window = (WineWindow*)[self window]; - - if ([window contentView] != self) - return; - - if (window.surface && window.surface_mutex && - !pthread_mutex_lock(window.surface_mutex)) - { - const CGRect* rects; - int count; - - if (get_surface_blit_rects(window.surface, &rects, &count)) - { - CGRect dirtyRect = cgrect_win_from_mac(NSRectToCGRect(rect)); - NSAffineTransform* xform = [NSAffineTransform transform]; - CGContextRef context; - int i; - - [xform translateXBy:0.0 yBy:self.bounds.size.height]; - [xform scaleXBy:1.0 yBy:-1.0]; - [xform concat]; - - context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; - CGContextSetBlendMode(context, kCGBlendModeCopy); - CGContextSetInterpolationQuality(context, retina_on ? kCGInterpolationHigh : kCGInterpolationNone); - - for (i = 0; i < count; i++) - { - CGRect imageRect; - CGImageRef image; - - imageRect = CGRectIntersection(rects[i], dirtyRect); - image = create_surface_image(window.surface, &imageRect, FALSE, window.colorKeyed, - window.colorKeyRed, window.colorKeyGreen, window.colorKeyBlue); - - if (image) - { - // Account for the flipped coordinate system. - imageRect = cgrect_mac_from_win(imageRect); - imageRect.origin.y = self.bounds.size.height - imageRect.origin.y - imageRect.size.height; - CGContextDrawImage(context, imageRect, image); - - CGImageRelease(image); - } - } - - [window windowDidDrawContent]; - } - - pthread_mutex_unlock(window.surface_mutex); - } - - // If the window may be transparent, then we have to invalidate the - // shadow every time we draw. Also, if this is the first time we've - // drawn since changing from transparent to opaque. - if (window.drawnSinceShown && (window.colorKeyed || window.usePerPixelAlpha || window.shapeChangedSinceLastDraw)) - { - window.shapeChangedSinceLastDraw = FALSE; - [window invalidateShadow]; - } - } - - (void) addGLContext:(WineOpenGLContext*)context { BOOL hadContext = _everHadGLContext;