On 20 May 2010 23:05, Owen Rudge orudge@codeweavers.com wrote:
- hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
- ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
- if (texture)
- {
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(desc.Width == 63, "Returned width %d, expected %d\n", desc.Width, 63);
ok(desc.Height == 63, "Returned height %d, expected %d\n", desc.Height, 63);
Doesn't that depend on NPOT texture support in the device?