2010/9/7 misha680 misha680@gmail.com
Sorry for reposting - apparently my original nabble link did not work :(
Dear All:
Sorry to bother... I am working on a D3DXCreateMesh/ID3DXMesh patch, and I encountered a very strange error.
Specifically, it seems that when passing a LPD3DVERTEXELEMENT9 * parameter to D3DXCreateMesh, a) in Windows - one can create
static const D3DVERTEXELEMENT9 decl1[3] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), };
and pass (LPD3DVERTEXELEMENT9 *)&decl1 directly.
b) in Wine tests - I must first allocate a D3DVERTELEMENT9 *, then call HeapAlloc, and finally copy my original decl1 and pass &decl (pointer to newly allocated structure) for it to work. Any ideas?
Here is my git diff http://wine.1045685.n5.nabble.com/file/n2805603/patch patch
Thx Misha
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Hi Misha,
It's currently a stub in wine [1] and tests are using a static const D3DVERTEXELEMENT9 array as parameter [2] so it should be because of your modified D3DXCreateMesh implementation which isn't visible in your patch.
[1] http://source.winehq.org/git/wine.git/?a=blob;f=dlls/d3dx9_36/mesh.c#l586 [2] http://source.winehq.org/git/wine.git/?a=blob;f=dlls/d3dx9_36/tests/mesh.c#l...