On 28 March 2016 at 23:03, Matteo Bruni mbruni@codeweavers.com wrote:
- hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
- ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
I suppose this is borrowed from test_shademode() where it's used to create the vertex buffers, but you're not using "d3d" anywhere here.