Signed-off-by: Gabriel Ivăncescu gabrielopcode@gmail.com ---
I'm sending these tests first to show the behavior across d3d versions. I do not plan to fix them during code freeze, except for ddraw, since I'm not aware of any regressions due to them. I might fix them after code freeze though.
dlls/d3d8/tests/device.c | 195 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 195 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index fc94dca..3d58628 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3943,6 +3943,7 @@ static void test_window_style(void) struct device_desc device_desc; LONG style, expected_style; IDirect3DDevice8 *device; + HWND active_window; IDirect3D8 *d3d8; HRESULT hr; ULONG ref; @@ -4055,6 +4056,200 @@ static void test_window_style(void)
ref = IDirect3DDevice8_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + DestroyWindow(device_window); + DestroyWindow(focus_window); + + /* Window changes are done only if the current thread has the foreground window at creation */ + focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + active_window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 10, 20, 30, 40, 0, 0, 0, 0); + + device_style = GetWindowLongA(device_window, GWL_STYLE); + device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); + focus_style = GetWindowLongA(focus_window, GWL_STYLE); + focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); + + ret = SetForegroundWindow(active_window); + ok(ret, "Failed to set foreground window.\n"); + ok(GetActiveWindow() == active_window, "Unexpected active window.\n"); + + device_desc.device_window = device_window; + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + device = create_device(d3d8, focus_window, &device_desc); + ok(!!device, "Failed to create a D3D device.\n"); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + expected_style = device_exstyle | WS_EX_TOPMOST; + todo_wine ok(style == expected_style || broken(style == (expected_style & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", expected_style, style); + + style = GetWindowLongA(focus_window, GWL_STYLE); + ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", focus_style, style); + style = GetWindowLongA(focus_window, GWL_EXSTYLE); + ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", focus_exstyle, style); + + device_desc.flags = 0; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + ret = SetForegroundWindow(GetDesktopWindow()); + ok(ret, "Failed to set foreground window.\n"); + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + ShowWindow(device_window, SW_SHOWNOACTIVATE); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + expected_style = device_exstyle | WS_EX_TOPMOST; + todo_wine ok(style == expected_style || broken(style == (expected_style & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", expected_style, style); + GetWindowRect(device_window, &r); + ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); + + ref = IDirect3DDevice8_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + DestroyWindow(active_window); + DestroyWindow(device_window); + DestroyWindow(focus_window); + + focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + + device_style = GetWindowLongA(device_window, GWL_STYLE); + device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); + focus_style = GetWindowLongA(focus_window, GWL_STYLE); + focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); + + ret = SetForegroundWindow(GetDesktopWindow()); + ok(ret, "Failed to set foreground window.\n"); + SetActiveWindow(focus_window); + ok(GetActiveWindow() == focus_window, "Unexpected active window.\n"); + + device_desc.device_window = device_window; + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + device = create_device(d3d8, focus_window, &device_desc); + ok(!!device, "Failed to create a D3D device.\n"); + ShowWindow(device_window, SW_SHOWNOACTIVATE); + + /* Windows 8 and some versions of Windows 10 have some pretty + inconsistent behavior but topmost is set even when inactive. */ + style = GetWindowLongA(device_window, GWL_EXSTYLE); + if (broken(style & WS_EX_TOPMOST)) + { + win_skip("topmost set when inactive due to inconsistent behavior, skipping related tests...\n"); + goto skip_inactive; + } + todo_wine ok(style == device_exstyle || broken(style == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", device_exstyle, style); + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + + style = GetWindowLongA(focus_window, GWL_STYLE); + ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", focus_style, style); + style = GetWindowLongA(focus_window, GWL_EXSTYLE); + ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", focus_exstyle, style); + + device_desc.flags = 0; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + ret = SetForegroundWindow(GetDesktopWindow()); + ok(ret, "Failed to set foreground window.\n"); + SetActiveWindow(focus_window); + ok(GetActiveWindow() == focus_window, "Unexpected active window."); + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + todo_wine ok(style == device_exstyle || broken(style == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", device_exstyle, style); + GetWindowRect(device_window, &r); + ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); + + SetForegroundWindow(focus_window); + ok(ret, "Failed to set foreground window.\n"); + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + todo_wine ok(style == device_exstyle || broken(style == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", device_exstyle, style); + + device_desc.flags = 0; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + hr = reset_device(device, &device_desc); + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + todo_wine ok(style == device_exstyle || broken(style == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", device_exstyle, style); + + ref = IDirect3DDevice8_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + DestroyWindow(device_window); + DestroyWindow(focus_window); + + focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); + + device_style = GetWindowLongA(device_window, GWL_STYLE); + device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); + focus_style = GetWindowLongA(focus_window, GWL_STYLE); + focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); + + ret = SetForegroundWindow(GetDesktopWindow()); + ok(ret, "Failed to set foreground window.\n"); + SetActiveWindow(device_window); + ok(GetActiveWindow() == device_window, "Unexpected active window.\n"); + + device_desc.device_window = device_window; + device_desc.flags = CREATE_DEVICE_FULLSCREEN; + device = create_device(d3d8, focus_window, &device_desc); + ok(!!device, "Failed to create a D3D device.\n"); + ShowWindow(device_window, SW_SHOWNOACTIVATE); + + style = GetWindowLongA(device_window, GWL_STYLE); + todo_wine ok(style == device_style || broken(style == (device_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window style %#x, got %#x.\n", device_style, style); + style = GetWindowLongA(device_window, GWL_EXSTYLE); + todo_wine ok(style == device_exstyle || broken(style == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */, + "Expected device window extended style %#x, got %#x.\n", device_exstyle, style); + + style = GetWindowLongA(focus_window, GWL_STYLE); + ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", focus_style, style); + style = GetWindowLongA(focus_window, GWL_EXSTYLE); + ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", focus_exstyle, style); + +skip_inactive: + ref = IDirect3DDevice8_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done: IDirect3D8_Release(d3d8);