Thread manager could be already destroyed when calling DocumentMgr_Destructor. This remove the error dialog when closing Unreal Engine 4 games.
Signed-off-by: Zhiyi Zhang zzhang@codeweavers.com --- dlls/msctf/documentmgr.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/msctf/documentmgr.c b/dlls/msctf/documentmgr.c index dd49cd022f..44856db632 100644 --- a/dlls/msctf/documentmgr.c +++ b/dlls/msctf/documentmgr.c @@ -77,11 +77,15 @@ static inline EnumTfContext *impl_from_IEnumTfContexts(IEnumTfContexts *iface)
static void DocumentMgr_Destructor(DocumentMgr *This) { - ITfThreadMgr *tm; + ITfThreadMgr *tm = NULL; TRACE("destroying %p\n", This);
TF_GetThreadMgr(&tm); - ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface); + if (tm) + { + ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface); + ITfThreadMgr_Release(tm); + }
if (This->contextStack[0]) ITfContext_Release(This->contextStack[0]);