On Sat, Oct 15, 2005 at 04:58:00PM +0200, Stefan Dösinger wrote:
Hello, Just one question about thread safety: The openGL crash I am struggling with seems related to threading:
Ahhhh, you fell again in the (in)famous multi-threaded D3D applications :-)
Alas, for now, this is an unsolved issue for which no clear plan is put in place. So I guess it would be best to choose another game to do your DDraw => WineD3D port as neither DDraw not WineD3D support (yet) these kind of applications.
Lionel