On Tuesday 13 December 2005 21:43, Mike Hearn wrote:
On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
In Wine, there are 2 ways: The first is to use X calls, which is safe, but slow.
What makes you think that? X drawing primitives as well as XRender should be hardware accelerated even though they aren't OpenGL.
No, most of basic X primitives aren't not really hw accelerated XAA is inadequate for recent graphic cards (status http://wiki.x.org/wiki/XorgPerformance). For example, for texturing most of primitives are based on software algorithms (and Mesa do it faster). With EXA it's better but it's not perfect yet (improving little by little)
Regards, Raphael