I sent v2 for this patch which should address your concerns.
On 10.12.2020 19:04, Henri Verbeet wrote:
On Wed, 9 Dec 2020 at 02:54, Rafał Harabień rafalh92@outlook.com wrote:
- rename D3DENUM_NO_WHQL_LEVEL to D3DENUM_WHQL_LEVEL
- remove D3DCAPS2_NO2DDURING3DSCENE
- remove D3DCAPS2_CANRENDERWINDOWED
This kind of commit message typically indicates you're doing multiple separate things in a single patch, and the patch should be split.
diff --git a/include/d3d9.h b/include/d3d9.h index 3ebde4509af..d61461f0833 100644 --- a/include/d3d9.h +++ b/include/d3d9.h @@ -61,7 +61,7 @@ */ #define D3D_SDK_VERSION 32 #define D3DADAPTER_DEFAULT 0 -#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002) +#define D3DENUM_WHQL_LEVEL __MSABI_LONG(0x00000002)
Ok, but in that case the interpretation of the flag is probably wrong too; this currently maps to WINED3DENUM_NO_WHQL_LEVEL.