Hi,
Il 24/03/22 02:16, Conor McCarthy ha scritto:
It looks like storage buffers will work as a substitute, if descriptorBindingUniformBufferUpdateAfterBind is true for them (I have no hardware to check).
My NVIDIA Quadro P2000 does not seem to have it, unfortunately. Interestingly, all flags in VkPhysicalDeviceDescriptorIndexingFeatures from vulkaninfo are true, except for that one.
BTW, https://vulkan.gpuinfo.org/ is a good resource to know which features are advertised for each combination of hardware and driver, though it has so much data that sometimes it is a big daunting to get what you need.
Giovanni.