Am 22.12.2009 um 17:06 schrieb Henri Verbeet:
2009/12/22 Stefan Dösinger stefan@codeweavers.com:
HeapFree(GetProcessHeap(), 0, This->conversion_shift);
IWineD3DBuffer_UnLoad(iface);
This->flags &= ~WINED3D_BUFFER_CREATEBO;
UnLoad() doesn't free "conversion_shift".
Should be fixed in unload I guess. I'll send a patch.