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Am 2016-02-05 um 20:31 schrieb Henri Verbeet:
dlls/wined3d/texture.c | 32 ++++++++++++++++++++++++++++++++
I think the overlay API would be much nicer in swapchains, either
textures overlaying swapchains or swapchains overlaying swapchains.
Unfortunately the fact that you can assign an overlay to an
offscreenplain surface makes that very difficult. A solution similar
to palettes where we do most tracking in ddraw and only forward
"useful" setups to wined3d might be feasible.
Fwiw, the only non video player app that uses overlays that I know is
settlers 3, which uses them to draw the mouse pointer if certain
options are set.
(Feel free to completely ignore this concern, I don't think overlays
should be a side quest for CSMT...)
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