Am Dienstag, 1. Januar 2008 21:53:02 schrieb H. Verbeet:
Unless you actually want to test the exact return value, you should use SUCCEEDED / FAILED. Some of the tests do get this wrong, unfortunately.
I usually test against the exact return value(D3D_OK) in the ok() statements, and SUCCEEDED / FAILED when deciding the codepath the test takes(e.g. if(SUCCEEDED(BeginScene())) )