On 12 October 2014 17:24, Stefan Dösinger stefandoesinger@gmail.com wrote:
In either case that's no reason to hold up this patch any longer IMHO.
But the tests still fail to distinguish between taking the absolute of ec_pos.z in shader_glsl_generate_ffp_vertex_shader() and taking the absolute of gl_FogFragCoord in shader_glsl_generate_fog_code(), of course.