Hi Sebastian,
If you disconnect before the real command is started the wineserver will assume it is no longer needed and terminate automatically. I would say this is a bug, because the user definitely does not expect that when passing "-p". Nevertheless, when you keep the connection open, it should actually work (and also does work for me, according to a quick test).
A slightly better solution which does not trigger this problem would be to wait for the wineserver lock (which will also appear in the server dir). To check a lock from Python you can use the following code snippet:
--- snip --- import fcntl import sys import struct
def getLockPID(file): """Return process ID responsible for locking a file descriptor."""
l_type = fcntl.F_WRLCK l_whence = 0 # SEEK_SET l_start = 0 l_len = 0 l_pid = 0
if sys.platform == 'linux': lock = struct.pack('hhlli', l_type, l_whence, l_start, l_len, l_pid) lock = fcntl.fcntl(file, fcntl.F_GETLK, lock) l_type, l_whence, l_start, l_len, l_pid = struct.unpack('hhlli', lock)
else: raise NotImplementedError("Platform %s not implemented" % sys.platform)
return l_pid if l_type != fcntl.F_UNLCK else None --- snip ---
Usage is like:
with open(lock_file, "rb") as fp: pid = getLockPID(fp)
There is still a small race-condition (the lock is acquired but the socket has not been created yet), but Wine will be able to deal with that. It will retry a couple of times until it finally succeeds.
BTW: As I saw, you replaced the "/tmp" with tempfile.gettempdir(), but this is actually not correct. Wineserver sockets will always be created in /tmp (hardcoded in the source) to ensure the correct socket is found, no matter which environment variables are set.
Best regards, Sebastian
On 16.06.2017 23:06, Sebastian M. Ernst wrote:
Hi Sebastian,
thanks a lot for the idea.
I tried to convert your idea into a quick & dirty piece of actual code for testing it - see below this email. Simplified into pseudo-code I do the following:
- create socket object, type unix / stream (w/o reference to file/path)
- try: connect to socket file
- if failed, wait for x seconds and repeat last step (until timeout)
- if succeeded, close the connection and let the code go ahead
It will result in a log like the following (assuming that most involved files are cached in RAM, otherwise the numbers in the "appeared" message will be somewhat higher):
[wine session] Launching wineserver ... [wine session] ... started with PID 28549 ... [wine session] ... expecting socket at /tmp/.wine-1000/server-803-690008/socket ... [wine session] ... appeared (after 0.00 seconds & 1 attempts)!
So far so good. This code works *sometimes* (rarely, however). It will always tell me that the desired socket appeared, which it actually does, but usually, most of the time, any subsequent command like "wine some.exe" or "winepath -w /path" following the launch of my wineserver will crash with this error: "wine client error:0: recvmsg: Connection reset by peer"
It seems that my attempt to connect to the socket (and disconnect from it if the connection succeeds) renders it unusable for any wine process trying to connect to it afterward. Just leaving my connection open does not change the result. What I am missing or doing wrong? Am I using the right type of socket (stream)? Is there some sort of a simple "ping" message/signal I can send to the wineserver through the socket which should result in a deterministic answer I can use for validating the connection?
Regards, Sebastian
# Status log self.log.out('[wine session] Launching wineserver ...')
# Start wine server into prepared environment self.proc_wineserver = subprocess.Popen( ['wineserver', '-f', '-p'], # run persistent in foreground stdin = subprocess.PIPE, stdout = subprocess.PIPE, stderr = subprocess.PIPE, shell = False )
# Status log self.log.out('[wine session] ... started with PID %d ...' % self.proc_wineserver.pid)
# Get info on WINEPREFIX folder info_wineprefix = os.stat(self.dir_wineprefix)
# Get path of wineserver socket file socket_path = os.path.join( tempfile.gettempdir(), '.wine-%d' % os.getuid(), 'server-%x-%x' % (info_wineprefix.st_dev, info_wineprefix.st_ino), 'socket' )
# Status log self.log.out('[wine session] ... expecting socket at %s ...' % socket_path)
# Create socket client wineserver_client = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) # Set a timeout wineserver_client.settimeout(1.0) # seconds # Status variable got_connection = False # Time-step wait_for_seconds = 0.01 # Timeout timeout_after_seconds = 30.0 # Already waited for ... started_waiting_at = time.time() # Connection trys tried_this_many_times = 0
# Run loop until socket appears while True:
# Does socket file exist? if os.path.exists(socket_path):
# Count attempts tried_this_many_times += 1 # Can I connect to it? try: wineserver_client.connect(socket_path) got_connection = True break except: pass
# Break to loop after timeout if time.time() >= (started_waiting_at + timeout_after_seconds): break
# Wait before trying again time.sleep(wait_for_seconds)
# Evaluate the result if not got_connection:
self.log.out( '[wine session] ... did not appear (after %0.2f seconds & %d attempts)! Quit.' % (timeout_after_seconds, tried_this_many_times) ) sys.exit()
else:
# If it worked, disconnect wineserver_client.close()
# Log status self.log.out( '[wine session] ... appeared (after %0.2f seconds & %d attempts)!' % (time.time() - started_waiting_at, tried_this_many_times) )
Am 12.06.2017 um 20:43 schrieb Sebastian Lackner:
I would suggest to implement the same logic as used by Wine itself. Basically, you would write a loop which periodically tries to connect to the wineserver UNIX socket, until it finally succeeds. The socket will appear at the following location (pseudocode):
info = os.stat(WINEPREFIX) socket_path = os.path.join("/tmp", ".wine-%d" % os.getuid(), "server-%x-%x" % (info.st_dev, info.st_ino))
Best regards, Sebastian