H. Verbeet wrote:
On 30/01/07, Francois Gouget fgouget@codeweavers.com wrote:
I have attached the relevant patches. Does this look ok to the DirectX gurus?
At least the wined3d part looks ok to me, although we should probably be cleaning up the GL context as well, there and in the other places where we return.
Is there some code that would show what cleaning the GL context entails? I have looked at the other exit paths of CreateAdditionalSwapChain() but the only relevant one only does stuff if object->frontBuffer != NULL which cannot be the case there.