On 6/1/22 05:46, Giovanni Mascellani wrote:
@@ -289,14 +300,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct return NULL; }
- if (dst_type->dimx * dst_type->dimy < src_type->dimx * src_type->dimy)
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION, "Implicit truncation of %s type.",
src_type->type == HLSL_CLASS_VECTOR ? "vector" : "matrix");
This seems to have been accidentally deleted.