Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3dcompiler_43/hlsl.y | 101 +++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+)
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index 475fd414fd7..15bd0d007b9 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -2838,6 +2838,105 @@ static void dump_function(struct wine_rb_entry *entry, void *context) wine_rb_for_each_entry(&func->overloads, dump_function_decl, NULL); }
+static BOOL transform_ir(BOOL (*func)(struct hlsl_ir_node *), struct list *instrs) +{ + struct hlsl_ir_node *instr, *next; + BOOL progress = 0; + + LIST_FOR_EACH_ENTRY_SAFE(instr, next, instrs, struct hlsl_ir_node, entry) + { + if (instr->type == HLSL_IR_IF) + { + struct hlsl_ir_if *iff = if_from_node(instr); + progress |= transform_ir(func, iff->then_instrs); + if (iff->else_instrs) + progress |= transform_ir(func, iff->else_instrs); + } + else if (instr->type == HLSL_IR_LOOP) + progress |= transform_ir(func, loop_from_node(instr)->body); + + progress |= func(instr); + } + + return progress; +} + +static void replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new) +{ + struct hlsl_src *src, *next; + + LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry) + { + hlsl_src_remove(src); + hlsl_src_from_node(src, new); + } + list_add_before(&old->entry, &new->entry); + list_remove(&old->entry); + free_instr(old); +} + +static BOOL fold_constants(struct hlsl_ir_node *instr) +{ + struct hlsl_ir_constant *arg1, *arg2 = NULL, *res; + struct hlsl_ir_expr *expr; + unsigned int i; + + if (instr->type != HLSL_IR_EXPR) + return FALSE; + expr = expr_from_node(instr); + + for (i = 0; i < ARRAY_SIZE(expr->operands); ++i) + { + if (expr->operands[i].node && expr->operands[i].node->type != HLSL_IR_CONSTANT) + return FALSE; + } + arg1 = constant_from_node(expr->operands[0].node); + if (expr->operands[1].node) + arg2 = constant_from_node(expr->operands[1].node); + + if (!(res = d3dcompiler_alloc(sizeof(*res)))) + { + hlsl_ctx.status = PARSE_ERR; + return FALSE; + } + init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc); + + switch (instr->data_type->base_type) + { + case HLSL_TYPE_UINT: + { + unsigned int i; + + switch (expr->op) + { + case HLSL_IR_BINOP_ADD: + for (i = 0; i < 16; ++i) + res->value.u[i] = arg1->value.u[i] + arg2->value.u[i]; + break; + + case HLSL_IR_BINOP_MUL: + for (i = 0; i < 16; ++i) + res->value.u[i] = arg1->value.u[i] * arg2->value.u[i]; + break; + + default: + FIXME("Fold uint expr %#x.\n", expr->op); + d3dcompiler_free(res); + return FALSE; + } + break; + } + + default: + FIXME("Fold %s expr %#x.\n", debug_base_type(instr->data_type), expr->op); + d3dcompiler_free(res); + return FALSE; + } + + replace_node(&expr->node, &res->node); + return TRUE; +} + /* Allocate a unique, ordered index to each instruction, which will be used for * computing liveness ranges. */ static unsigned int index_instructions(struct list *instrs, unsigned int index) @@ -3009,6 +3108,8 @@ HRESULT parse_hlsl(enum shader_type type, DWORD major, DWORD minor,
list_move_head(entry_func->body, &hlsl_ctx.static_initializers);
+ while (transform_ir(fold_constants, entry_func->body)); + /* Index 0 means unused; index 1 means function entry, so start at 2. */ index_instructions(entry_func->body, 2);