Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/wined3d/adapter_vk.c | 8 +++---- dlls/wined3d/context_vk.c | 38 +++++++++++++++++----------------- dlls/wined3d/device.c | 22 ++++++++++---------- dlls/wined3d/texture.c | 8 +++---- dlls/wined3d/view.c | 22 ++++++++++---------- dlls/wined3d/wined3d_private.h | 12 +++++------ 6 files changed, 55 insertions(+), 55 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 973aebac9fa..b784be6ab04 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -1330,7 +1330,7 @@ static void wined3d_view_vk_destroy_object(void *object) { if (context) { - wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context), + wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context), *ctx->vk_buffer_view, *ctx->command_buffer_id); } else @@ -1343,7 +1343,7 @@ static void wined3d_view_vk_destroy_object(void *object) { if (context) { - wined3d_context_vk_destroy_image_view(wined3d_context_vk(context), + wined3d_context_vk_destroy_vk_image_view(wined3d_context_vk(context), *ctx->vk_image_view, *ctx->command_buffer_id); } else @@ -1358,7 +1358,7 @@ static void wined3d_view_vk_destroy_object(void *object) { if (context) { - wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context), + wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context), *ctx->vk_counter_view, *ctx->command_buffer_id); } else @@ -1556,7 +1556,7 @@ static void wined3d_sampler_vk_destroy_object(void *object)
context_vk = wined3d_context_vk(context_acquire(sampler_vk->s.device, NULL, 0));
- wined3d_context_vk_destroy_sampler(context_vk, sampler_vk->vk_image_info.sampler, sampler_vk->command_buffer_id); + wined3d_context_vk_destroy_vk_sampler(context_vk, sampler_vk->vk_image_info.sampler, sampler_vk->command_buffer_id); heap_free(sampler_vk);
context_release(&context_vk->c); diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index b27b9e3b0c6..88a20f979ed 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -520,7 +520,7 @@ static struct wined3d_retired_object_vk *wined3d_context_vk_get_retired_object_v return &retired->objects[retired->count++]; }
-void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk *context_vk, VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -545,7 +545,7 @@ void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_v o->command_buffer_id = command_buffer_id; }
-static void wined3d_context_vk_destroy_descriptor_pool(struct wined3d_context_vk *context_vk, +static void wined3d_context_vk_destroy_vk_descriptor_pool(struct wined3d_context_vk *context_vk, VkDescriptorPool vk_descriptor_pool, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -570,7 +570,7 @@ static void wined3d_context_vk_destroy_descriptor_pool(struct wined3d_context_vk o->command_buffer_id = command_buffer_id; }
-void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk, VkDeviceMemory vk_memory, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -668,7 +668,7 @@ static void wined3d_context_vk_destroy_bo_slab_slice(struct wined3d_context_vk * o->command_buffer_id = command_buffer_id; }
-static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk *context_vk, +static void wined3d_context_vk_destroy_vk_buffer(struct wined3d_context_vk *context_vk, VkBuffer vk_buffer, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -693,7 +693,7 @@ static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk *context o->command_buffer_id = command_buffer_id; }
-void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk *context_vk, VkImage vk_image, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -718,7 +718,7 @@ void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk, o->command_buffer_id = command_buffer_id; }
-void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk *context_vk, VkBufferView vk_view, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -743,7 +743,7 @@ void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_v o->command_buffer_id = command_buffer_id; }
-void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk *context_vk, VkImageView vk_view, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -768,7 +768,7 @@ void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk o->command_buffer_id = command_buffer_id; }
-void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk, VkSampler vk_sampler, uint64_t command_buffer_id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -812,7 +812,7 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const return; }
- wined3d_context_vk_destroy_buffer(context_vk, bo->vk_buffer, bo->command_buffer_id); + wined3d_context_vk_destroy_vk_buffer(context_vk, bo->vk_buffer, bo->command_buffer_id); if (bo->memory) { if (bo->map_ptr) @@ -823,7 +823,7 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
if (bo->map_ptr) VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory)); - wined3d_context_vk_destroy_memory(context_vk, bo->vk_memory, bo->command_buffer_id); + wined3d_context_vk_destroy_vk_memory(context_vk, bo->vk_memory, bo->command_buffer_id); }
void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) @@ -1196,7 +1196,7 @@ void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *conte
if (context_vk->vk_framebuffer) { - wined3d_context_vk_destroy_framebuffer(context_vk, + wined3d_context_vk_destroy_vk_framebuffer(context_vk, context_vk->vk_framebuffer, context_vk->current_command_buffer.id); context_vk->vk_framebuffer = VK_NULL_HANDLE; } @@ -2305,7 +2305,7 @@ static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer, first, count, buffers, offsets, sizes)); }
-static VkResult wined3d_context_vk_create_descriptor_pool(struct wined3d_device_vk *device_vk, +static VkResult wined3d_context_vk_create_vk_descriptor_pool(struct wined3d_device_vk *device_vk, const struct wined3d_vk_info *vk_info, VkDescriptorPool *vk_pool) { struct VkDescriptorPoolCreateInfo pool_desc; @@ -2334,7 +2334,7 @@ static VkResult wined3d_context_vk_create_descriptor_pool(struct wined3d_device_ return vr; }
-static VkResult wined3d_context_vk_create_descriptor_set(struct wined3d_context_vk *context_vk, +static VkResult wined3d_context_vk_create_vk_descriptor_set(struct wined3d_context_vk *context_vk, VkDescriptorSetLayout vk_set_layout, VkDescriptorSet *vk_descriptor_set) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); @@ -2342,7 +2342,7 @@ static VkResult wined3d_context_vk_create_descriptor_set(struct wined3d_context_ struct VkDescriptorSetAllocateInfo set_desc; VkResult vr;
- if (!context_vk->vk_descriptor_pool && (vr = wined3d_context_vk_create_descriptor_pool(device_vk, + if (!context_vk->vk_descriptor_pool && (vr = wined3d_context_vk_create_vk_descriptor_pool(device_vk, vk_info, &context_vk->vk_descriptor_pool))) { WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr)); @@ -2359,10 +2359,10 @@ static VkResult wined3d_context_vk_create_descriptor_set(struct wined3d_context_
if (vr == VK_ERROR_FRAGMENTED_POOL || vr == VK_ERROR_OUT_OF_POOL_MEMORY) { - wined3d_context_vk_destroy_descriptor_pool(context_vk, + wined3d_context_vk_destroy_vk_descriptor_pool(context_vk, context_vk->vk_descriptor_pool, context_vk->current_command_buffer.id); context_vk->vk_descriptor_pool = VK_NULL_HANDLE; - if ((vr = wined3d_context_vk_create_descriptor_pool(device_vk, vk_info, &context_vk->vk_descriptor_pool))) + if ((vr = wined3d_context_vk_create_vk_descriptor_pool(device_vk, vk_info, &context_vk->vk_descriptor_pool))) { WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr)); return vr; @@ -2505,7 +2505,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con return false; }
- if ((vr = wined3d_context_vk_create_descriptor_set(context_vk, vk_set_layout, &vk_descriptor_set))) + if ((vr = wined3d_context_vk_create_vk_descriptor_set(context_vk, vk_set_layout, &vk_descriptor_set))) { WARN("Failed to create descriptor set, vr %s.\n", wined3d_debug_vkresult(vr)); return false; @@ -2641,7 +2641,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con return true; }
-static VkResult wined3d_context_vk_create_descriptor_set_layout(struct wined3d_device_vk *device_vk, +static VkResult wined3d_context_vk_create_vk_descriptor_set_layout(struct wined3d_device_vk *device_vk, const struct wined3d_vk_info *vk_info, const struct wined3d_pipeline_layout_key_vk *key, VkDescriptorSetLayout *vk_set_layout) { @@ -2687,7 +2687,7 @@ struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout( memcpy(layout->key.bindings, key.bindings, sizeof(*layout->key.bindings) * key.binding_count); layout->key.binding_count = key.binding_count;
- if ((vr = wined3d_context_vk_create_descriptor_set_layout(device_vk, vk_info, &key, &layout->vk_set_layout))) + if ((vr = wined3d_context_vk_create_vk_descriptor_set_layout(device_vk, vk_info, &key, &layout->vk_set_layout))) { WARN("Failed to create descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr)); goto fail; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5ff11f15b13..bbf1bada7b6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -584,11 +584,11 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device, stru static void wined3d_null_image_vk_cleanup(struct wined3d_null_image_vk *image, struct wined3d_context_vk *context_vk, uint64_t command_buffer_id) { - wined3d_context_vk_destroy_image(context_vk, image->vk_image, command_buffer_id); + wined3d_context_vk_destroy_vk_image(context_vk, image->vk_image, command_buffer_id); if (image->memory) wined3d_context_vk_destroy_allocator_block(context_vk, image->memory, command_buffer_id); else - wined3d_context_vk_destroy_memory(context_vk, image->vk_memory, command_buffer_id); + wined3d_context_vk_destroy_vk_memory(context_vk, image->vk_memory, command_buffer_id); }
static bool wined3d_null_image_vk_init(struct wined3d_null_image_vk *image, struct wined3d_context_vk *context_vk, @@ -934,16 +934,16 @@ void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk, s struct wined3d_null_views_vk *v = &device_vk->null_views_vk; uint64_t id = context_vk->current_command_buffer.id;
- wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_2dms_array.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_2d_array.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_cube.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_3d.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_2dms.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_2d.imageView, id); - wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_1d.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_2dms_array.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_2d_array.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_cube.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_3d.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_2dms.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_2d.imageView, id); + wined3d_context_vk_destroy_vk_image_view(context_vk, v->vk_info_1d.imageView, id);
- wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_float, id); - wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_uint, id); + wined3d_context_vk_destroy_vk_buffer_view(context_vk, v->vk_view_buffer_float, id); + wined3d_context_vk_destroy_vk_buffer_view(context_vk, v->vk_view_buffer_uint, id); }
HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 74dda1df09f..0b64cc3f03d 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5154,20 +5154,20 @@ static void wined3d_texture_vk_unload_location(struct wined3d_texture *texture, case WINED3D_LOCATION_TEXTURE_RGB: if (texture_vk->default_image_info.imageView) { - wined3d_context_vk_destroy_image_view(context_vk, + wined3d_context_vk_destroy_vk_image_view(context_vk, texture_vk->default_image_info.imageView, texture_vk->command_buffer_id); texture_vk->default_image_info.imageView = VK_NULL_HANDLE; }
if (texture_vk->vk_image) { - wined3d_context_vk_destroy_image(context_vk, texture_vk->vk_image, texture_vk->command_buffer_id); + wined3d_context_vk_destroy_vk_image(context_vk, texture_vk->vk_image, texture_vk->command_buffer_id); texture_vk->vk_image = VK_NULL_HANDLE; if (texture_vk->memory) wined3d_context_vk_destroy_allocator_block(context_vk, texture_vk->memory, texture_vk->command_buffer_id); else - wined3d_context_vk_destroy_memory(context_vk, + wined3d_context_vk_destroy_vk_memory(context_vk, texture_vk->vk_memory, texture_vk->command_buffer_id); texture_vk->vk_memory = VK_NULL_HANDLE; texture_vk->memory = NULL; @@ -6270,7 +6270,7 @@ static void vk_blitter_clear_rendertargets(struct wined3d_context_vk *context_vk VK_CALL(vkCmdEndRenderPass(vk_command_buffer)); }
- wined3d_context_vk_destroy_framebuffer(context_vk, vk_framebuffer, context_vk->current_command_buffer.id); + wined3d_context_vk_destroy_vk_framebuffer(context_vk, vk_framebuffer, context_vk->current_command_buffer.id);
for (i = 0; i < rt_count; ++i) { diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index cd13da02078..a1780e8e242 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -656,7 +656,7 @@ VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, } }
-static VkBufferView wined3d_view_vk_create_buffer_view(struct wined3d_context_vk *context_vk, +static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk *context_vk, const struct wined3d_view_desc *desc, struct wined3d_buffer_vk *buffer_vk, const struct wined3d_format_vk *view_format_vk) { @@ -688,7 +688,7 @@ static VkBufferView wined3d_view_vk_create_buffer_view(struct wined3d_context_vk return vk_buffer_view; }
-static VkImageView wined3d_view_vk_create_texture_view(struct wined3d_context_vk *context_vk, +static VkImageView wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk *context_vk, const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk, const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool rtv) { @@ -826,7 +826,7 @@ static void wined3d_render_target_view_vk_cs_init(void *object) }
context = context_acquire(resource->device, NULL, 0); - view_vk->vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context), + view_vk->vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context), desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, true); context_release(context);
@@ -1040,8 +1040,8 @@ void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_ VkBufferView vk_buffer_view;
buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource)); - wined3d_context_vk_destroy_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id); - if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, view_format_vk))) + wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id); + if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk))) { view_vk->u.vk_buffer_view = vk_buffer_view; view_vk->bo_user.valid = true; @@ -1071,7 +1071,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object) buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
context = context_acquire(resource->device, NULL, 0); - vk_buffer_view = wined3d_view_vk_create_buffer_view(wined3d_context_vk(context), + vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context), desc, buffer_vk, wined3d_format_vk(format)); context_release(context);
@@ -1105,7 +1105,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object) FIXME("Swapchain shader resource views not supported.\n");
context = context_acquire(resource->device, NULL, 0); - vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context), + vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context), desc, texture_vk, wined3d_format_vk(format), format->color_fixup, false); context_release(context);
@@ -1721,8 +1721,8 @@ void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_vie VkBufferView vk_buffer_view;
buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource)); - wined3d_context_vk_destroy_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id); - if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, view_format_vk))) + wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id); + if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk))) { view_vk->u.vk_buffer_view = vk_buffer_view; view_vk->bo_user.valid = true; @@ -1760,7 +1760,7 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object) context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0)); vk_info = context_vk->vk_info;
- if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, format_vk))) + if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk))) { TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
@@ -1829,7 +1829,7 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object) FIXME("Swapchain unordered access views not supported.\n");
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0)); - vk_image_view = wined3d_view_vk_create_texture_view(context_vk, desc, + vk_image_view = wined3d_view_vk_create_vk_image_view(context_vk, desc, texture_vk, format_vk, format_vk->f.color_fixup, false); context_release(&context_vk->c);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0df57a91049..85b29efbb91 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2600,17 +2600,17 @@ void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *conte struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN; void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk *context_vk, VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk *context_vk, VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk *context_vk, VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk *context_vk, VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk, VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN; -void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk, +void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk, VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN; void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN; VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;