On 18 January 2016 at 21:16, Józef Kucia jkucia@codeweavers.com wrote:
@@ -909,6 +919,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->handler_idx = WINED3DSIH_TABLE_SIZE; return; }
priv->dst_param[i].modifiers |= instruction_dst_modifier;
This is fine, although I wonder if you considered making saturation an instruction modifier on the wined3d_shader_instruction side instead?