Vitaliy Margolen wrote:
As discussed in bug 11584 this Preload is wrong and should be removed.
dlls/wined3d/context.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-)
BTW this is still not enough to fix all the problems. There are few more preloads that make Psychonauts crash. So I think that whole idea of using preload in the context switch is not right. Or activating context in texture pre-loading is wrong.
Can some one familiar with this code take a closer look? This is basic functionality that should be working in 1.0
Vitaliy.