Alexandre Julliard wrote:
--- include/d3d10.h.old 2008-04-29 13:38:38.000000000 +0200 +++ include/d3d10.h 2008-04-29 13:39:08.000000000 +0200 @@ -3455,12 +3455,12 @@ virtual void STDMETHODCALLTYPE VSSetConstantBuffers( UINT StartSlot, UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers) = 0;
ID3D10Buffer **const ppConstantBuffers) = 0;
It should be "ID3D10Buffer * const *" instead.
That is due to the tree of types being constructed in the wrong order. I'll send a fixed patch in due course.