On 6/6/22 10:35, Ziqing Hui wrote:
struct d2d_effect_info { const CLSID *clsid; UINT32 default_input_count; UINT32 min_inputs; UINT32 max_inputs;
- WCHAR *display_name;
- WCHAR *author;
- WCHAR *category;
- WCHAR *description; };
Shouldn't these also be expressed as properties?
+static D2D1_PROPERTY_TYPE str_to_property_type(const WCHAR *str) +{
- unsigned int i;
- static const WCHAR *type_str[] =
- {
L"", L"string", L"bool", L"uint32", L"int32", L"float", L"vector2", L"vector3",
L"vector4", L"blob", L"iunknown", L"enum", L"array", L"clsid", L"matrix3x2",
L"matrix4x3", L"matrix4x4", L"matrix5x4", L"colorcontext",
- };
- for (i = 1; i < ARRAY_SIZE(type_str); ++i)
- {
if (!wcscmp(str, type_str[i]))
return i;
- }
- return D2D1_PROPERTY_TYPE_UNKNOWN;
+}
This uses numeric values of D2D1_PROPERTY_TYPE, that deserves at least a comment.