On 3/4/20 11:15 AM, Henri Verbeet wrote:
On Wed, 4 Mar 2020 at 20:43, Zebediah Figura z.figura12@gmail.com wrote:
On 3/4/20 9:17 AM, Henri Verbeet wrote:
On Wed, 4 Mar 2020 at 03:26, Zebediah Figura z.figura12@gmail.com wrote:
- if (FAILED(hr = wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object)))
return hr;
- if (FAILED(wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object)))
return;
That doesn't look right.
It may also be worth splitting this patch, but that's up to you.
The reason I did that is because the only remaining callers of wined3d_device_set_light() don't check for errors anymore (and it's not obvious to me that they'd gain anything by doing so.) But I can leave the HRESULT signature if that'd be preferred.
It would be fine to change the return type to void, but this patch doesn't do that.
Ah, whoops, you're right. Looks like a rebasing error on my part.