On 11/18/19 6:52 PM, Hans-Kristian Arntzen wrote:
On 11/18/19 6:17 PM, Henri Verbeet wrote:
On Mon, 18 Nov 2019 at 20:24, Hans-Kristian Arntzen post@arntzen-software.no wrote:
There are no d3d12 headers or -ld3d12 available in MinGW-w64 on msys2 at least.
Vkd3d builds its own d3d12 import libraries, d3d12.cross32.a and d3d12.cross64.a, as part of the crosstest target.
Sounds like we can remove those then? (This came up in a CMake build since autotools doesn't work when building on Windows.)
To clarify, it's mostly minor inconvenient things, and I need debugging in CLion/MSVC for some things, so ideally, I'd prefer a solution which can work without having to go through autotools, and dynamically loading d3d12 would make it simpler in all cases I think as there is no longer a reason to build stub import libraries.
Cheers, Hans-Kristian