On 05.04.2013 09:13, Nozomi Kodama wrote:
s = 0.75f;
- if ( order > 2 )
s += 5.0f / 16.0f;
- if ( order > 4 )
s -= 3.0f / 32.0f;
- if (order > 2)
s = 1.0625f;
- if (order > 4)
s = 0.96875f; s /= D3DX_PI;
Doesn't the compiler do that already? If not something like this would probably better:
s = 0.23873...f; /* 0.75f / D3DX_PI */ if (order > 2) s = 1.0625f / D3DX_PI; if (order > 4) s = 0.96875f / D3DX_PI;
Cheers Rico