On Mon, 25 Nov 2019 at 10:30, Conor McCarthy cmccarthy@codeweavers.com wrote:
if (requested_alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
goto invalid;
Should this be in d3d12_resource_validate_desc() instead? Likewise for images.
/* Validate the alignment in the resource description. Also allow the Vulkan alignment in case the caller
* specifies it in future calls.
Did you observe that happening, or is this speculative?
estimated_size = vkd3d_format_is_compressed(format)
? desc->Width * desc->Height * format->block_byte_count / (format->block_width * format->block_height)
: desc->Width * desc->Height * format->byte_count;
That's not how size calculations for block-based formats work. See e.g. vkd3d_format_copy_data(). It also seems this is a separate change.
- if (desc->SampleDesc.Count != 1)
info->Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
- else
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- /* Theoretically we should return D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT if
* (desc->SampleDesc.Count != 1 && !device->feature_options4.MSAA64KBAlignedTextureSupported)
* but Vulkan has no such requirement and it may prove unnecessary. */
- info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
Separate change?