Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/glsl_shader.c | 33 ++++++++++++++++++++++++--------- 1 file changed, 24 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a99762b151f..86259ae4755 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5131,20 +5131,20 @@ static void shader_glsl_default(const struct wined3d_shader_instruction *ins) shader_addline(ins->ctx->buffer, "default:\n"); }
-static void shader_glsl_generate_conditional_op(const struct wined3d_shader_instruction *ins, - const char *op) +static void shader_glsl_generate_condition(const struct wined3d_shader_instruction *ins) { struct glsl_src_param src_param; const char *condition;
condition = ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool"; shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); - shader_addline(ins->ctx->buffer, "if (%s(%s)) %s\n", condition, src_param.param_str, op); + shader_addline(ins->ctx->buffer, "if (%s(%s))\n", condition, src_param.param_str); }
static void shader_glsl_if(const struct wined3d_shader_instruction *ins) { - shader_glsl_generate_conditional_op(ins, "{"); + shader_glsl_generate_condition(ins); + shader_addline(ins->ctx->buffer, "{\n"); }
static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins) @@ -5203,15 +5203,29 @@ static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *
switch (ins->handler_idx) { - case WINED3DSIH_BREAKP: op = "break;"; break; - case WINED3DSIH_CONTINUEP: op = "continue;"; break; - case WINED3DSIH_RETP: op = "return;"; break; + case WINED3DSIH_BREAKP: + op = "break;"; + break; + case WINED3DSIH_CONTINUEP: + op = "continue;"; + break; + case WINED3DSIH_RETP: + op = "return;"; + break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; }
- shader_glsl_generate_conditional_op(ins, op); + shader_glsl_generate_condition(ins); + if (ins->handler_idx == WINED3DSIH_RETP) + { + shader_addline(ins->ctx->buffer, "{\n"); + shader_glsl_generate_shader_epilogue(ins->ctx); + } + shader_addline(ins->ctx->buffer, " %s\n", op); + if (ins->handler_idx == WINED3DSIH_RETP) + shader_addline(ins->ctx->buffer, "}\n"); }
static void shader_glsl_continue(const struct wined3d_shader_instruction *ins) @@ -6764,7 +6778,8 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins) { if (ins->ctx->reg_maps->shader_version.major >= 4) { - shader_glsl_generate_conditional_op(ins, "discard;"); + shader_glsl_generate_condition(ins); + shader_addline(ins->ctx->buffer, " discard;\n"); } else {