Some places assert() that the register is allocated.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index c2aeb7b0..27592015 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1200,7 +1200,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct if (offset_node && offset_node->type != HLSL_IR_CONSTANT) { FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type)); - return ret; + offset_node = NULL; }
ret = var->reg;