*but since the only documented way to access it is from the current thread, I thought it was unnecessary.
On Wed, Apr 24, 2019 at 10:41 AM Derek Lesho dereklesho52@gmail.com wrote:
I thought about that, but since the only documented way to access it is from the current thread.
On Wed, Apr 24, 2019 at 10:32 AM Dmitry Timoshkov dmitry@baikal.ru wrote:
Derek Lesho dereklesho52@gmail.com wrote:
void WINAPI KeEnterCriticalRegion(void) {
- FIXME(": stub\n");
- TRACE(": semi-stub\n");
- KeGetCurrentThread()->critical_region_count++;
}
...
void WINAPI KeLeaveCriticalRegion(void) {
- FIXME(": stub\n");
- TRACE(": semi-stub\n");
- KeGetCurrentThread()->critical_region_count--;
}
...
+BOOLEAN WINAPI KeAreApcsDisabled(void) +{
- return !!KeGetCurrentThread()->critical_region_count;
+}
Shouldn't these APIs use interlocked operations?
-- Dmitry.