On Wed, 12 Oct 2005 21:16:05 +0000, Eddahbi Karim wrote:
Now the mouse problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement.
The old workaround for WineX still work according to gentoo-forums [2].
It seems Warcraft relies upon NULL-addressed VirtualAlloc starting allocation from above a certain range - possibly they're pulling some silly bit-twiddling hack or optimisation. The Cedega patch linked to on the forums basically hints to mmap that it should allocate at a fixed address in this case:
http://lists.transgaming.org/pipermail/winex-devel/2004-May/000259.html
Which for WoW they seem to set this hint to 256mb - is there some aspect of the NT kernel we're not correctly implementing here? Does Windows always allocate from 256mb upwards?
Alexandre, Mike - does hinting to mmap in the port library as TransGaming do it seem like a good solution here or would it be better to adapt the preloader to block off the lowest $X megs?
thanks -mike