Am Donnerstag, 27. September 2007 02:57:01 schrieb Ivan Gyurdiev:
Aren't most of these 2.0 and 3.0 instructions ? What's the goal of adding them to ARB - you won't be able to implement full 2.0/3.0 support in ARB.
We can implement 2.0(but not 2.a/b). Whenever it's easy to do, I'm adding 3.0-Specific behavior too. The reason is that GLSL is a bloody pain on MacOS, with ARB I can bypass many abstraction layers that have a huge number of software fallback pitfalls.