Hi, I have a bit of trouble with loading a 32bpp RGBA bitmap from a resource. On Windows, using LoadImage() and LR_CREATEDIBSECTION the alpha values stays the same; however, doing the same on Wine, the alpha channel gets clobbered. I suspect it's the StretchDIBits() call, as hacking around that by memcpy()ing the bitmap bits into the returned DIB section makes it work... is memcpy()ing feasible?
I also checked StretchDIBits() (and BitBlt()), both preserve alpha when blitting between 32bpp DIB sections... so maybe it's in order to add alpha preservation to those functions?
-f.r.