Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
} hr2 = 0xdeadbeef;
- SET_EXPECT(D3DX10ThreadPump_AddWorkItem);
- add_work_item_count = 0; hr = D3DX10GetImageInfoFromMemory(test_image[0].data, test_image[0].size, &thread_pump, &image_info, &hr2);
- CHECK_CALLED(D3DX10ThreadPump_AddWorkItem);
- ok(add_work_item_count, "D3DX10ThreadPump_AddWorkItem not called\n");
Any reason not to check explicitly for == 1?