Signed-off-by: Paul Gofman gofmanp@gmail.com --- The wrong size did not seem to introduce any problem in practice as the BO is in system memory here.
dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index dd61ac8ae1..d103581b8d 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2077,7 +2077,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context, }
src_mem = wined3d_context_gl_map_bo_address(context_gl, &bo, - src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ); + src_slice_pitch * update_d, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ); if (decompress) compressed_format->decompress(src_mem, converted_mem, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);