2009/3/30 Paul TBBle Hampson Paul.Hampson@pobox.com:
Any suggestions on the work that is needed? Apart from the above GL_INVALID_VALUE, I'm unaware of any failures apart from it being slow.
I'd need to do a proper review, but eg. "can_convert_d3dcolor" is something that needs a bit more thought to be properly integrated. Properly handling GL_VERTEX_PROGRAM_POINT_SIZE_ARB looks like another, although that should probably be done separately from this patch set in the first place (that's essentially bug 8826).